The book is done. You’re ready to move on – but to what?
Perhaps you have two or three storylines plotted out at a high level and you can’t make up your mind which one to choose. You start to flesh out the strongest idea, thinking this will be the easiest path to pursue and quickest way to publish.
But your mind wanders down memory lane, revisiting the characters from the book you just finished. You might ask yourself, “what’re they doing now?” Your characters and world beg you not to shelve them. Yes, I have these conversations with my creations but, so far, only in my head and no one else has heard me yet.
My genre, Sci-Fi/Fantasy, almost requires a minimum of three books. That seems to be a legacy of one of the greatest fantasy adventure writers of all time, J. R. R. Tolkien. (By the way, another of Tolkien’s unpublished works is scheduled for release in May of this year – his translation, with commentary and a short story, of Beowulf.)
Sequels are great, as long as you do more than just rehash what happened in the previous book. Yes, you’re working with the same characters, even the same villain if you want that. But a sequel must stand on its own, have its own conflict, climax, and resolution. Your characters must grow and develop beyond where they ended in the previous book. The best approach is to plan sequels while you write the original book. Envision that arc of new facets of character development across time – decide what that timeline should be. Decide where supporting characters come in and where they leave. Decide if your original villain is the “arch-nemesis” or just the first in a line of challengers.
If readers are as enamored of your characters as you are (well, almost as) then they will look for new challenges and new discoveries.
Readers of sequels want MORE, not the same.